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t

io.gatling.core.structure

ConditionalStatements

trait ConditionalStatements[B] extends Execs[B]

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  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##(): Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. def clone(): AnyRef
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @native() @throws( ... )
  6. def doIf(condition: Expression[Boolean])(thenNext: ChainBuilder): B

    Method used to add a conditional execution in the scenario

    Method used to add a conditional execution in the scenario

    condition

    the function that will determine if the condition is satisfied or not

    thenNext

    the chain to be executed if the condition is satisfied

    returns

    a new builder with a conditional execution added to its actions

  7. def doIfEquals(actual: Expression[Any], expected: Expression[Any])(thenNext: ChainBuilder): B

    Method used to add a conditional execution in the scenario

    Method used to add a conditional execution in the scenario

    actual

    the real value

    expected

    the expected value

    thenNext

    the chain to be executed if the condition is satisfied

    returns

    a new builder with a conditional execution added to its actions

  8. def doIfEqualsOrElse(actual: Expression[Any], expected: Expression[Any])(thenNext: ChainBuilder)(elseNext: ChainBuilder): B

    Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied

    Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied

    actual

    the real value

    expected

    the expected value

    thenNext

    the chain to be executed if the condition is satisfied

    elseNext

    the chain to be executed if the condition is not satisfied

    returns

    a new builder with a conditional execution added to its actions

  9. def doIfOrElse(condition: Expression[Boolean])(thenNext: ChainBuilder)(elseNext: ChainBuilder): B

    Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied

    Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied

    condition

    the function that will determine if the condition is satisfied or not

    thenNext

    the chain to be executed if the condition is satisfied

    elseNext

    the chain to be executed if the condition is not satisfied

    returns

    a new builder with a conditional execution added to its actions

  10. def doSwitch(value: Expression[Any])(possibilities: (Any, ChainBuilder)*): B

    Add a switch in the chain.

    Add a switch in the chain. Every possible subchain is defined with a key. Switch is selected through the matching of a key with the evaluation of the passed expression. If no switch is selected, switch is bypassed.

    value

    expression to evaluate and match to find the right subchain

    possibilities

    tuples of key and subchain

    returns

    a new builder with a switch added to its actions

  11. def doSwitchOrElse(value: Expression[Any])(possibilities: (Any, ChainBuilder)*)(elseNext: ChainBuilder): B

    Add a switch in the chain.

    Add a switch in the chain. Every possible subchain is defined with a key. Switch is selected through the matching of a key with the evaluation of the passed expression. If no switch is selected, the fallback subchain is used.

    value

    expression to evaluate and match to find the right subchain

    possibilities

    tuples of key and subchain

    elseNext

    fallback subchain

    returns

    a new builder with a switch added to its actions

  12. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  13. def equals(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  14. def exec(scenario: ScenarioBuilder): B
    Definition Classes
    Execs
  15. def exec(chains: Iterable[ChainBuilder]): B
    Definition Classes
    Execs
  16. def exec(chains: Iterator[ChainBuilder]): B
    Definition Classes
    Execs
  17. def exec(chains: ChainBuilder*): B
    Definition Classes
    Execs
  18. def exec(actionBuilder: ActionBuilder): B
    Definition Classes
    Execs
  19. def exec(sessionFunction: Expression[Session]): B
    Definition Classes
    Execs
  20. def finalize(): Unit
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  21. final def getClass(): Class[_]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  22. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  23. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  24. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  25. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  26. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  27. def randomSwitch(possibilities: (Double, ChainBuilder)*): B

    Add a switch in the chain.

    Add a switch in the chain. Every possible subchain is defined with a percentage. Switch is selected randomly. If no switch is selected (ie: random number exceeds percentages sum), switch is bypassed. Percentages sum can't exceed 100%.

    possibilities

    the possible subchains

    returns

    a new builder with a random switch added to its actions

  28. def randomSwitchOrElse(possibilities: (Double, ChainBuilder)*)(elseNext: ChainBuilder): B

    Add a switch in the chain.

    Add a switch in the chain. Every possible subchain is defined with a percentage. Switch is selected randomly. If no switch is selected (ie: random number exceeds percentages sum), the subchain defined as the fallback will be used. Percentages sum must be below 100%.

    possibilities

    the possible subchains

    elseNext

    fallback subchain

    returns

    a new builder with a random switch added to its actions

  29. def roundRobinSwitch(possibilities: ChainBuilder*): B

    Add a switch in the chain.

    Add a switch in the chain. Selection uses a round robin strategy

    possibilities

    the possible subchains

    returns

    a new builder with a random switch added to its actions

  30. final def synchronized[T0](arg0: ⇒ T0): T0
    Definition Classes
    AnyRef
  31. def toString(): String
    Definition Classes
    AnyRef → Any
  32. def uniformRandomSwitch(possibilities: ChainBuilder*): B

    Add a switch in the chain.

    Add a switch in the chain. Selection uses a uniformly distributed random strategy

    possibilities

    the possible subchains

    returns

    a new builder with a random switch added to its actions

  33. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  34. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  35. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @native() @throws( ... )

Inherited from Execs[B]

Inherited from AnyRef

Inherited from Any

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