trait ConditionalStatements[B] extends Execs[B]
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!=(arg0: Any): Boolean
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def
doIf(condition: Expression[Boolean])(thenNext: ChainBuilder): B
Method used to add a conditional execution in the scenario
Method used to add a conditional execution in the scenario
- condition
the function that will determine if the condition is satisfied or not
- thenNext
the chain to be executed if the condition is satisfied
- returns
a new builder with a conditional execution added to its actions
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def
doIfEquals(actual: Expression[Any], expected: Expression[Any])(thenNext: ChainBuilder): B
Method used to add a conditional execution in the scenario
Method used to add a conditional execution in the scenario
- actual
the real value
- expected
the expected value
- thenNext
the chain to be executed if the condition is satisfied
- returns
a new builder with a conditional execution added to its actions
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def
doIfEqualsOrElse(actual: Expression[Any], expected: Expression[Any])(thenNext: ChainBuilder)(elseNext: ChainBuilder): B
Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied
Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied
- actual
the real value
- expected
the expected value
- thenNext
the chain to be executed if the condition is satisfied
- elseNext
the chain to be executed if the condition is not satisfied
- returns
a new builder with a conditional execution added to its actions
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def
doIfOrElse(condition: Expression[Boolean])(thenNext: ChainBuilder)(elseNext: ChainBuilder): B
Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied
Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied
- condition
the function that will determine if the condition is satisfied or not
- thenNext
the chain to be executed if the condition is satisfied
- elseNext
the chain to be executed if the condition is not satisfied
- returns
a new builder with a conditional execution added to its actions
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def
doSwitch(value: Expression[Any])(possibilities: (Any, ChainBuilder)*): B
Add a switch in the chain.
Add a switch in the chain. Every possible subchain is defined with a key. Switch is selected through the matching of a key with the evaluation of the passed expression. If no switch is selected, switch is bypassed.
- value
expression to evaluate and match to find the right subchain
- possibilities
tuples of key and subchain
- returns
a new builder with a switch added to its actions
-
def
doSwitchOrElse(value: Expression[Any])(possibilities: (Any, ChainBuilder)*)(elseNext: ChainBuilder): B
Add a switch in the chain.
Add a switch in the chain. Every possible subchain is defined with a key. Switch is selected through the matching of a key with the evaluation of the passed expression. If no switch is selected, the fallback subchain is used.
- value
expression to evaluate and match to find the right subchain
- possibilities
tuples of key and subchain
- elseNext
fallback subchain
- returns
a new builder with a switch added to its actions
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
exec(scenario: ScenarioBuilder): B
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def
exec(chains: Iterable[ChainBuilder]): B
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def
exec(chains: Iterator[ChainBuilder]): B
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def
exec(chains: ChainBuilder*): B
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def
exec(actionBuilder: ActionBuilder): B
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def
exec(sessionFunction: Expression[Session]): B
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def
finalize(): Unit
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def
getClass(): Class[_]
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def
hashCode(): Int
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isInstanceOf[T0]: Boolean
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ne(arg0: AnyRef): Boolean
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notify(): Unit
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def
notifyAll(): Unit
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def
randomSwitch(possibilities: (Double, ChainBuilder)*): B
Add a switch in the chain.
Add a switch in the chain. Every possible subchain is defined with a percentage. Switch is selected randomly. If no switch is selected (ie: random number exceeds percentages sum), switch is bypassed. Percentages sum can't exceed 100%.
- possibilities
the possible subchains
- returns
a new builder with a random switch added to its actions
-
def
randomSwitchOrElse(possibilities: (Double, ChainBuilder)*)(elseNext: ChainBuilder): B
Add a switch in the chain.
Add a switch in the chain. Every possible subchain is defined with a percentage. Switch is selected randomly. If no switch is selected (ie: random number exceeds percentages sum), the subchain defined as the fallback will be used. Percentages sum must be below 100%.
- possibilities
the possible subchains
- elseNext
fallback subchain
- returns
a new builder with a random switch added to its actions
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def
roundRobinSwitch(possibilities: ChainBuilder*): B
Add a switch in the chain.
Add a switch in the chain. Selection uses a round robin strategy
- possibilities
the possible subchains
- returns
a new builder with a random switch added to its actions
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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def
uniformRandomSwitch(possibilities: ChainBuilder*): B
Add a switch in the chain.
Add a switch in the chain. Selection uses a uniformly distributed random strategy
- possibilities
the possible subchains
- returns
a new builder with a random switch added to its actions
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final
def
wait(): Unit
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def
wait(arg0: Long, arg1: Int): Unit
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def
wait(arg0: Long): Unit
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