An immutable class that aggregates all camera position parameters such as location, zoom
level, tilt angle, and bearing. Use CameraPosition.Builder
to construct a CameraPosition
instance, which you can then use in conjunction with CameraUpdateFactory.
For more information, see Moving the
camera.
For more information, read the Camera and View developer guide.
| class | CameraPosition.Builder | Builds camera position. | |
| public final float | bearing | Direction that the camera is pointing in, in degrees clockwise from north. |
| public final LatLng | target | The location that the camera is pointing at. |
| public final float | tilt | The angle, in degrees, of the camera angle from the nadir (directly facing the Earth). |
| public final float | zoom | Zoom level near the center of the screen. |
| static CameraPosition.Builder |
builder(CameraPosition
camera)
Creates a builder for a camera position, initialized to a given position.
|
| static CameraPosition.Builder |
builder()
Creates a builder for a camera position.
|
| static CameraPosition |
createFromAttributes(Context
context, AttributeSet
attrs)
Creates a CameraPosition from the
AttributeSet.
|
| boolean | |
| static CameraPosition |
fromLatLngZoom(LatLng
target, float zoom)
Constructs a CameraPosition pointed for a particular target and zoom level.
|
| int |
hashCode()
|
| String |
toString()
|
| void |
writeToParcel(Parcel out, int
flags)
|
Direction that the camera is pointing in, in degrees clockwise from north.
The location that the camera is pointing at.
The angle, in degrees, of the camera angle from the nadir (directly facing the
Earth). See
CameraPosition.Builder.tilt(float) for details of restrictions on the range
of values.
Zoom level near the center of the screen. See
CameraPosition.Builder.zoom(float) for the definition of the camera's zoom
level.
Constructs a CameraPosition.
| target | The target location to align with the center of the screen. Must not be null. |
|---|---|
| zoom | Zoom level at target. See
CameraPosition.Builder.zoom(float) for details of restrictions. |
| tilt | The camera angle, in degrees, from the nadir (directly down). See
CameraPosition.Builder.tilt(float) for details of restrictions. |
| bearing | Direction that the camera is pointing in, in degrees clockwise from north. This value will be normalized to be within 0 degrees inclusive and 360 degrees exclusive. |
| NullPointerException | if target is null |
|---|---|
| IllegalArgumentException | if tilt is outside the range of 0 to 90 degrees inclusive. |
Creates a builder for a camera position, initialized to a given position.
Creates a builder for a camera position.
Creates a CameraPosition from the AttributeSet.
null if either context or attrs is
null.Constructs a CameraPosition pointed for a particular target and zoom level. The resultant bearing is North, and the viewing angle is perpendicular to the Earth's surface. i.e., directly facing the Earth's surface, with the top of the screen pointing North.
| target | The target location to align with the center of the screen. |
|---|---|
| zoom | Zoom level at target. See
CameraPosition.Builder.zoom(float) for details on the range the value
will be clamped to. The larger the value the more zoomed in the camera is. |