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Channel.Listener.
Future implementation whose computation is carried out elsewhere.Channel.Channel.ChannelClosedException.ChannelClosedException(Throwable).
Channel.getProperty(Object) and Channel.setProperty(Object, Object)PortForwarder accepting remotely at the given channel,
which connects by using the given connector.
Pipe that allows local system to write and remote system to read.
Pipe that allows remote system to write and local system to read.
Channel,
as well as during Callable.call() is invoked.
Callable (that is,
from the thread that carries out the remote requests),
this method returns the Engine in which the remote operations
run.
Callable that nominates another claassloader for serialization.Engine.Channel
by creating a remotable proxy.
Channel
by creating a remotable proxy.
java.io.PipedInputStream.source.
bufferSize and
connects it to source.
java.io.PipedOutputStream.sink.
Forwarder.Future.MainDialog as a JNLP slave agent,
return its reference, otherwise null.
ProxyException all the way down.
Channel.setProperty(Object, Object).
EngineListener implementation that shows GUI.hudson.remoting.Channel to be closed down.
Channel to be closed down, but only up the given milliseconds.
Channel to be closed down.
Channel to be closed down, but only up the given milliseconds.
Channel.VirtualChannel that performs computation on the local JVM.MainDialog.ObjectInputStream that uses a specific class loader.Callable and the local program to talk to each other.Capability.writePreamble(OutputStream).
Channel.
InputStream so that it can be sent over the remoting channel.RemoteInputStream(core,true).
OutputStream that can be sent over to the remote Channel,
so that the remote Callable can write to a local OutputStream.Writer that can be sent over to the remote Channel,
so that the remote Callable can write to a local Writer.Request will never recover its Response.InputStream connected to socket.InputStream connected to socket.UserRequest?
Command that unexports an object.Channel that allows different implementations.Channel.getProperty(Object) but wait until some value is set by someone.
OutputStream to encoding OutputStream.
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